First Publish of MindTap


Hey everybody! How are you doing these days? Yeah, I am fine.  I want to share with you what is behind this game, how it started and how it ended. 

I wanted to make a game in less than 12 hours. The idea came to me while I was thinking about the content on the toilet. I was not thinking about the game, but it is not possible to block your mind for a game design around the concept you want to create a content with. So this idea came up. I love click action. I really love it. So I want to put it in the center of my games. 

The first design was around the click action. I also wanted to add a little reflex. But clicking on a given order at the top of the screen is not for me, you know, you can play a piano game if you want. It should be harder and more fun. 

I thougth that making clickable objects disappear is a good combination of both clicking on things and making it harder. Yeah, it turned out to be fun, at least for me. But you know, it can be harder without being a stupid designer. 

Reducing the appearance makes the game harder, but it is not fun. Yeah dude, not showing the clickables makes the game hardest, but is it fun or mindful? No, I don't think so. So I thought about expanding the design of the game in a good, mindful way. 

Making clickables move and rotate and scale up and down makes it more fun and full of content. It actually took a good place. So at the end of that first design, this game is fun, yo! I think it is fun. Yeah. But its capacity is not fulfilled for now. 

I want to add more mechanics to make this game harder or just more fun. Also, new levels will be added, but since the design may change in a different way than the current way, making tons of levels may be a waste of time. 

Thanks for your time. See you soon!

Files

index.zip Play in browser
2 days ago

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