Click'o
About
Clicker games are great, but there is a small gap in their design: Where is the difficulty or challenge?
I designed a simple mechanic to add some difficulty to a clicker game.
Each click places a square on the clickable area.
With each click, the visibility of the previous square decreases, but the collider remains on.
If you click on a previous square, or anywhere that the new square collides with any previous squares, the game is over.
Yeap, simple as that.
Boosters, on the other hand, make it easier to complete levels. The Visibility booster makes previous squares appear and the Trash booster removes all squares placed on the area.
Controls
Left Mouse Button: Click - Places a square
Additional
The game is currently under development. I really want to hear from you about the game, what should be added or removed, what makes it more playable, etc. I really want people to be tough when commenting on games. I think it improves the development stage.
Status | In development |
Platforms | HTML5 |
Author | frustrated.aristotle@gmail.com |
Genre | Puzzle |
Made with | Unity |
Tags | Backgrounds, Casual, Clicker, Cute, Minimalist, Pixel Art, Short, Singleplayer, Unity |
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